A downloadable game

(Never) Getting Over It is a climbing game made in the style of Bennet Foddy's "Getting Over It", in that it's incredibly hard and frustrating to beat.
While it is currently all greyboxed, the player is the big square with two hands on either side. WASD controls the left hand, while the arrow keys control the right hand.
The player can climb wherever they choose, however each hold has different grip strengths required to use it.
If you don't have enough strength, and your other hand isn't on the wall, you will fall off. Depending on how much 'arm strength' you have (how far your hand is stretching from your body, shown by the tint of the player arm), it will effect how much grip is needed for each hold - the less you are stretching, the less grip is needed to securely use the hold. You can only lift the player (using the spacebar) when both hands are gripping a hold, although you will only fall when both hands run out of grip - use Left/Right shift for the corresponding hand to toggle "gripping" on/off. When the player is gripping a hold, the hands cannot move.

You can see the amount of grip you have on either hand by looking at the red tint color of each hand. If it's normal, you have the full grip amount. The redder it gets, the less grip you have. You only lose grip when you are gripping (toggled by shift), and you regain it when not gripping. When the player uses a hold, it becomes "Chalked", and half see through. This decreases the grip needed to hold it by 1, and also shows the player where they have been previously.

Reflection:

This was a difficult project, technically, to wrap my head around. It was a fun process to code and problem solve it, although I don't think I'll be making any climbing games in the future. It was also a challenge to consistently meet with my groupmate, although I don't mean to fault him at all for that. Both of us got unlucky with other final projects due on the same day, one of which was another group project, which tended to delay our meetings/work sessions until late at night. I am happy with this demo, in that it has answered my question on whether or not this game would be a feasible one to make - I do not think it is. I think that it's too hard, the mechanics are too clunky/complicated to get good with (somewhat to my own fault, as I programmed them) and that it wouldn't "drive" the player to *want* to climb higher in a full fledged game.

Published 10 days ago
StatusPrototype
AuthorBenSil30

Download

Download
build.zip 27 MB

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